A freelance concepting assigment for the movie Virtual Revolution.
The movie follows protagonist Nash through a cyberpunk vision of Neo Paris in the year 2047.
Parallel to the megablock buildings and crowded bazaars of Neo Paris, exist digital realms of escape and adventure: fantastical harems, wild west frontiers and fantasy game worlds, and the popular Olmetta worlds, a hot desert playground of alien artifacts and warring game clans.
Nash must navigate them all on his quest for vengeance and justice.
The story centers on the son of a locksmith who with an airgun becomes a famed sharpshooter and marries a princess, in true Brothers Grimm fashion.
This is my sci-fi twist on the tale.
Personal project centered on a post-apocalyptic India.
A cascade of meteorites and the volcanic chaos this triggered has covered great swathes of the Earth in ash. What remains of the human race has taken shelter within the sealed tombs of civilization, nursing the faltering embers of culture and society.
While these isolated tribes hermetically seal themselves away, a brave few must be sent out into the endless dunes of the wasteland and scavenge for precious materials in the fallout.
Cocooned within their elephantine vehicles, these scavengers desperately scrounge the ashlands for anything useful -- and what might lie forgotten beneath the dunes.
Freelance work for a one-man Swedish game developer.
Sylvio the game is an exploration-focused horror game in which you, the player, must dare the mists in search of haunting fragments of sound. For within those fragments must lie the answer to the question: who, and what, is Sylvio?
These are some illustrations I made for marketing and menu-purposes. I also produced the game's achievement icons.
Character and vehicle design project at The Game Assembly.
The purpose of the exercise was to utilize photographic material together with basic 3d-models to quickly bash together realistic-looking concepts. Even the final environment piece is sourced from a real-world location.
The end result was Glad Max, a surfer dude stranded in post-apocalyptic Hollywood, who just doesn't let the end of the world get him down too much.
My personal idea of Smaug the Terrible.
I saw Peter Jackson and Weta's version of Smaug and was rightly blown away by the artistic and technical marvel that he was. And yet, I couldn't shake the feeling that he wasn't... red enough.
Having re-read the Hobbit just before the release of the movies, I painted my own version of the dragon described by Tolkien as golden-red, most specially wicked and with wings like an immesurable bat.
A collection of artworks showcasing spacecraft and other things.
A certain place in my heart will perhaps always belong to the delicious contrast between the futuristic and the ancient. Maybe both sides bring out the best in the other. Maybe I'm just that certain kind of nerd.
Freelance illustration work for a children's book.
'Li and the Flying Hat' is the tale of a girl who has a magical hat stolen from her, and goes looking for allies to help her take it back, accompanied by a shy cow.
The style was heavily influenced by the works of Gustav Klimt.